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Starwars with Unreal

encountered an issue with the low poly shadows casting onto the nanite mesh of the storm troopers. using the line of code as follows resolved this issue.
Console commands 💾:
Nanite Raytracing - r.RayTracing.Nanite.Mode 1
Raytracing Shadows - r.RayTracing.Culling 0

here is the final product from following https://www.youtube.com/@badxstudio

ugly shadow being cast

ugly shadow being cast

encountered and issue with flickering images. this was resolved by removing some overhead lights

encountered and issue with flickering images. this was resolved by removing some overhead lights

camera settings:
focal length: 35
aperture: 2.8
min focal length:4mm
max focal length: 1000mm
min F stop: 1.2
max F stop: 22

camera settings:
focal length: 35
aperture: 2.8
min focal length:4mm
max focal length: 1000mm
min F stop: 1.2
max F stop: 22