encountered an issue with the low poly shadows casting onto the nanite mesh of the storm troopers. using the line of code as follows resolved this issue.
Console commands 💾:
Nanite Raytracing - r.RayTracing.Nanite.Mode 1
Raytracing Shadows - r.RayTracing.Culling 0
here is the final product from following https://www.youtube.com/@badxstudio