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Motion Capture, xGen Fur sim, muscle deformation, 3D modelling

I created Frank from scratch as a character design project. What started out as a Concept ended with a fully rigged humanoid bird complete with sleek oily feathers made with xGen fur simulation, simulated muscles under the skin-mesh causing deformation when animated. Motion Capture data by yours truly in a mocap suit!. Special thanks to Byron Mallet for all the tutoring and support on this project.